#ifndef SAVELOAD_H
#define SAVELOAD_H

#include "stdio.h"
#include <iostream>
#include <string>
#include <fstream>
#include "tile.h"

#include "hgeguictrls.h"

class  saveload
{
private:
	int number_of_nonuletiles;

public:
	saveload();
	bool saveTilesToFile(char * fileName,float xElements, float yElements,tile * tiles2[800][600]);
	int loadTilesFromFile(char * fileName,tile * tiles2[1000],HTEXTURE  textures2[5],HGE  * _hge);
}
;
#endif